Walking simulation

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Skeleton Key-Frame Quaternion Animation. Keyframing is an animation technique that, contrary to tweening, every frame of a keyframed computer animation is directly modified or manipulated by the creator, such that no tweening has actually occurred. This method is similar to the drawing of traditional animation, and is chosen by artists who wish to have complete control over the animation.


In this work was create a skeleton key-frame animation using quaternion interpolation. The technologies involved are: C++, OpenGL and Quaternion.


Project Details

Project name: Skeleton Key-Frame Animation




Project Details

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Technologies
C++